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What We’re Reading: Alice in Sunderland

2015 April 2
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What We're Reading

aliceAlice in Sunderland by Bryan Talbot (Dark Horse, 2007)

When Alice in Sunderland came out, I recall seeing a number of reviews saying that it would make the “Best Of” lists that year, but I paged through it in a store and was turned off by all the computer effects used in making the many collages throughout the book. I also thought it was just a remix of Alice in Wonderland coupled with a biography of Lewis Carroll, which felt like an easy cash-in to fans of the book and its history.

When I finally did read it, I was still a little turned off by the computer filters on a lot of the art, as seen here…

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…but I think that’s just a personal quirk of my tastes that comes with growing to maturity alongside Photoshop. Talbot’s more traditional cartooning is present throughout the book and is as good as its ever been: a clear and emotive style with a strong eye for dramatic framing.

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I was very happy with what Alice was actually about. It is sort of a remix of Carroll’s classic in that someone goes on a phantasmagorical journey, and it is sort of a biography of Carroll besides. In its fullness, though, it’s really about the history of England’s encounters with outsiders and the stories people tell themselves in order to understand that history their place in it.

Carroll’s purpose in the story is that both Oxford and Sunderland have “claimed” him as their own, and in examining Sunderland’s influence on Carroll and his works, Talbot, a Sunderland resident, gets drawn into the web of Sunderland’s history. What he finds is that nothing ends up being purely Sunderland; everything comes from somewhere else, but nothing goes back out without being changed. From the Picts through the Romans to the Anglo-Saxons and the Normans all the way to contemporary immigrants, the identity of a place gets built by the stories left behind by the people who move there, live there, and die there.

Given this, Talbot’s collages are formally appropriate. His cartooning, already shifting chimerically from British boys’ adventure to Beano-style humor, is pasted over and layered with photographs and paintings. The experience of wandering through Talbot’s reconstructions of Sunderland throughout time is a uniquely comic experience, but its lessons on the building of truths and fictions are universal.

It turns out I was completely wrong in my superficial judgment of Alice in Sunderland. Have any of our readers ever cast similar aspersions about a book and come around to love it?

What We’re Reading: League of Extraordinary Gentlemen, Part 1

2014 October 2
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img518League of Extraordinary Gentlemen (Volumes 1 & 2, The Black DossierCentury) by Alan Moore & Kevin O’Neill (ABC/Top Shelf, 1999-2009)

I set out to reread all of Alan Moore & Kevin O’Neill’s League of Extraordinary Gentlemen. It comes in at just under 1,000 pages of comics, prose, maps, and paraphernalia published between 1999 and 2014. It’s a lot of comics, second only to Moore’s time writing Swamp Thing and much longer than Watchmen, V for Vendetta, or From Hell. It was an ill-advised goal, and because of that, this review will be split into two parts.

The main conceit of the series is that almost all of the fiction ever created exists in a single world. The early volumes, taken singly, seem to be simple adventure stories; Moore and O’Neill build a team of adventurers (Wilhelmina Harker/Murray, the Invisible Man, Dr. Jekyll/Mr. Hyde, Captain Nemo, and Allan Quatermain) for the British government, and they go out and stop threats to the Empire. By smashing the volumes together and ignoring what I see as the false climaxes of each book, I’ve come to believe that League is an attempt to teach empathy, fight against masculine and colonial narratives, and save the best bits of story for the future. I would say it mostly succeeds, but its failures, when they occur, are somewhat drastic.

The conceit I mentioned—all of the fiction existing together—means that Moore and O’Neill can pack panels with references, both visual and verbal, to the sources of the main characters and other fictions contemporary to the League:

That's Dickens's Artful Dodger leading ancestors of the Watts and Mitchell families from The EastEnders while referencing the future Blitz of WWII.

That’s Dickens’ Artful Dodger leading ancestors of the Watts and Mitchell families from The EastEnders while referencing the future Blitz of WWII.

This method of world-building is often seen as “fanwank” in certain circles; that is, it’s a way off—a private wink and nod to anyone following along or a prideful testament to the creators’ knowledge.

The references, though, are artfully amassed in such a way that they don’t impede the story. The antagonists of The Black Dossier, for instance, are a bunch of selfish, cruel spies working for British intelligence. Their names, their goals, their personalities, and their relationships are clearly established. Is there an extra layer to their words and interactions if you know all the ’50s espionage fiction they come from? Yes, definitely. That entire genre is a gap in my reading history, though, and I find the entire story perfectly compelling without that outside knowledge. The references don’t seem to be hiding any weaknesses in the storytelling.

So if it’s not for showing off, why build a world in such a way? It’s my opinion that the density of background references serve the subtly didactic goal of the whole series: teaching people how to be humane.

In a typical piece of fiction, crowds are faceless things that can serve a number of functions: setting detail, Greek-style chorus, or symbolic. They are usually distinctive from both protagonists and antagonists, who both regularly distance themselves from crowds for various reasons. In League, though, as soon as a background character is shown to be, say, the Artful Dodger, a reader might stop to consider each crowd member. What book are they from? How did they get from the events of their source story to the events of League?

This results in a sort of forced consideration, and even if a reader doesn’t want to figure out who each face in the crowd is, the implication of hundreds of stories, each with a different protagonist is there on the page.

If League is at least partly about empathy, where else can it be found? Many of the characters possess a distinct lack of empathy in one way or another: Nemo is a misogynist, Hyde is a murderer and racist, and Quatermain is so worried about his own life that he has to be talked into any unselfish acts. Wilhelmina Murray, however, the only character to appear in and survive all the non-Nemo books, is an understanding and compassionate person.

Murray, counted amongst the monsters of the team due to her victimization at the hands of Dracula and subsequent divorce from Jonathan Harker, is shown to be repeatedly empathetic to the sufferings of others, and she seems to be one of the few characters driven by a moral compass defined by keeping others from suffering. She’s appalled by the decision to bomb the Chinese-settled neighborhood of Limehouse in volume one, and in volume two, she shudders at the idea of using an engineered disease against invaders from Mars. She’s the only one who seeks to understand the murderous Mr. Hyde, which angers him to no end.

Indeed, as most of the League dies around her and the remainder, granted immortality, trudges on, Murray is the only one to adapt to the changing times as she meanders from 1899 to 2009. In the ‘50s presented in The Black Dossier, while Quatermain is terrified of robots and spaceflight, Murray is delighted. In 1969, while Quatermain and Orlando make fun Murray’s dress and how she has peppered her speech with contemporary slang.

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This adaptability is seen as a weakness; Murray has failed to somehow stay true to herself. However, the characters that stay to true to some sort of externally defined morality, whether it’s the uptight superiority of the Victorian era or the “do what thou wilt” detachment that Orlando has developed since his birth in ancient Greece, end up looking foolish or, well, being killed. These philosophies all depend on an Other—for the Victorian men, it’s anyone who isn’t a white male, and for Orlando, it’s anyone who isn’t a laissez-faire immortal. Murray seeks to understand the Other and incorporate herself with them (and them with her).

Her power of understanding is often linked with the act of reading, which shows that empathy can be developed by both narrative fiction alongside fact. In volume one, she’s the only character who has read the stories of Nemo, Quatermain, and Sherlock Holmes. She’s the only one that reads all the files that the government assembles for the team, which always grants her an advanced understanding of the selfish goals of the men they work under.

This idea of the saving power of stories is further exemplified in the Blazing World, the half-there archipelago where the League has found refuge since the time of Prospero. The Duke of Milan holds the islands as a place to preserve the good and weird things that might inspire the world.

Put on your 3D glasses now.

Put on your 3D glasses now.

It’s a bit corny, but it’s an idea that comes up in a lot of Moore’s work (such as Supreme and Promethea). Interestingly, though, at the end of Black Dossier, the Blazing World has a visiting ambassador from the Lovecraftian Old Gods. These part crustacean, part octopus things have been recurring protagonists since the prose back-up in the very first volume and on through multiple vignettes present in Black Dossier. They exist as a sort of ultimate Other—beings from outside our universe whose geometries and psychologies we literally cannot understand—and worst of all, they keep trying to invade and take our place. But in the Blazing World, we can parley with these things, seek to understand them, and even come to peace with them due to the presence of all our good and empowering stories.

Back to Murray, there is one case where she seems less-than-charitable to the to the world around her. That era is 2009, when she, Orlando, and Quatermain are seeking to stop an apocalyptic plot. Mired in the fecklessness of the populace and the intense state security, she mentions that 1910 seemed better than the present.

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Is this an example of failure of empathy? Is it a cultural critique on our modern times by famed crusty Moore? To counter those potentials, I offer that Murray was, from 1969 to 2009, confined to a sanitarium after suffering a bad trip at a concert. Orlando and Quatermain don’t even try to find her. Drugged and alone for 40 years, she hasn’t been able to adjust to the times. In her haze, she’s been reliving a strange trip to the moon (related in the text back-ups of Century), and she’s suddenly woken by the people who left her to rot and shoved into a frightening, new world. It’s enough to cause anyone to want to retreat to the past.

Speaking of Murray’s trip to the moon, it’s there, in those text back-ups, that Moore and O’Neill’s empathy fails. The pilot that takes Murray skyward is the Galley-Wag, an attempt at reworking the racist children’s story of the Golliwog. Both of the authors are on the record as saying that they wanted to reclaim the term and make it positive, but the Galley-Wag remains a black-skinned, thick-lipped stereotype who tries to have sex with every woman he meets. The history of the term and the problems with Moore and O’Neill’s approach are covered with impressive depth and knowledge at And We Shall March.

By the end of Century, the League has transitioned from a team composed mostly of men working for a male government into a group of mostly women in active rebellion against the government. The world of 2009 is very similar to 1899, at least when speaking morally. White men are still in power, still colonizing what they perceive as different, and still trying to hide any information that could tip the scales of power.

The world that Moore and O’Neill present from volume one through Century is a world that puts to bed the idea of societal advancement. That is, things are not getting better in the world, and we are not on a linear path to a nicer, smarter culture. No matter what social structures are created, someone will find a way to collect power and wield it violently.

What the League offers, at least in the case of Murray, is a way to exist inside a system that, overall, can’t really get any better. Murray’s selfless empathy and quest to better herself in the face of a world that has not gotten any better across her almost 200 years of life is a form of resistance. Whether she and the now-all-woman-League (except for Orlando, who is only sometimes a woman) has any effect upon the world at large remains to be seen. Is personal betterment enough in the face of oncoming fascism? Or do people have a responsibility to address the needs of those more prosecuted?

[Editor’s Note: So many words! Part two of this review will include a rebuttal of Murray’s attempts to change the world and an attempt to include people of color in the League universe that isn’t quite so clumsy as the Galley-Wag. Stay tuned, folks. ]

What We’re Reading: The Man Who Grew His Beard

2014 June 5
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What We're Reading

schrauwencoverThe Man Who Grew His Beard by Olivier Schrauwen (Fantagraphics, 2011)

The short stories in The Man Who Grew His Beard are akin to fables—somehow both specific to the strange settings that Schrauwen constructs while carrying a sense of the primal or universal in the themes he includes.

Many of the stories are concerned with acts of imagination and artistic creation. “Hair Styles” appears to take place in some sort of office or monastery where the men at their desks are tasked to create charts and images for an undisclosed reason. (The same office is the setting of “The Dungeon,” which is not included in the book but can be read here.)

“The Assignment” shows students struggling with a drawing assignment, their problems taking lives of their own. “The Grotto” has humans uncovering the well of inky liquid that is the source of all life. “The Imaginist” explores the mind’s ability to create it’s own worlds.

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An artist at work in “The Grotto”

This isn’t surprising; many comics (and many stories in general) celebrate the redemptive power of art and stories. Many others explore the hopelessness in our search for meaning through creation. The Man Who Grew His Beard occupies a strange, existential place between these two poles.

For every triumph—the artist in “The Grotto” harnessing the fundamental ink, a student in “The Assignment” watching his work dance to life—there is a corresponding catastrophe, failure, or, at the very least, ambiguity.

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Two attempts at one exercise in “The Assignment”

I mentioned those amoral fables earlier—those comic book versions of “Ozymandias,” with their mouldering pages in the lone and level sands. While The Man Who Grew His Beard contains all the instances of listless existentialism you’d expect from a modern comic, those instances are presented as part of a spectrum.

In Schrauwen’s world, artistic creation isn’t good or bad. It exists on a range that encompasses all those possibilities. Art becomes something like food: something we’re driven to consume, something that’s inherently neutral, but something that, in our consumption, can be good or bad for us.

 

What We’re Reading: True Swamp

2014 January 23

What We're Reading

coverTrue Swamp by Jon Lewis (Uncivilized Books, 2012)

Maybe I’ve just been trained to think allegorically. When an author takes a bunch of symbolic pieces and clicks them together like a grand puzzle, I get a dose of catharsis that surpasses what I get when a story that is “only” well plotted.

There’s a good chance that this feeling is just a matter of pride in my ability to recognize what’s going on. If that’s true, I’d consider it an illness, and Jon Lewis’s True Swamp makes an excellent cure. It’s an obstinate, messy savior for those of us who have spent too long in the land of graphable rising action and perfectly timed plot twists.

Lewis’s protagonist is a frog named Lenny, but his being what he is shouldn’t affect anyone’s enjoyment of the book. I’ve seen some reviews lauding Lewis for keeping a healthy amount of animalistic characteristics attached to the various characters of the swamp. Sure, they eat live bugs, and they have a relationship with certain biological truths that’s a bit more intimate than might be the case for the average reader, but the animals of the swamp are more realistically human than most fictional characters. They lose themselves in thought, get depressed, make resolutions, and pursue hobbies; they act selfishly when everyone’s watching, and they achieve surprising moments of grace when no one’s around to notice.

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[Lenny the frog experiences ennui as a caterpillar hums]

Lenny’s a guy who gets by—scrapes by, sometimes—and it makes him an excellent point-of-view character. He’s plugged into the area he lives in, a community of birds, amphibians, and mysterious fairies, so readers can understand the basic facts of his life. However, he’s no seasoned veteran or wizened wizard; there’s a lot that he doesn’t understand and more that he just doesn’t care to interact with.

To me, this is a big deal in fantastic fiction. Too often, it feels like the world is all worked out: mapped, historically documented, roundly explained, and there’s usually one of the aforementioned veterans or wizards, flaunting their mysterious demeanor and doling out important exposition at key moments.

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[the mole’s as close to a wizard as it gets in this book, and he’s just as screwed up as everyone else]

By diverging from that traditional display of world-building, Lewis presents us with an organic world that’s still a work in progress. As opposed to the metaphorical glass castles of Tolkien or the beautifully intricate machine that is Larry Marder’s Beanworld, True Swamp feels like an expansive backyard to stomp through and build forts in. Reading through it, I want to turn over rocks and tear down branches, and I want to come back months later to see how the seasons affect it.

Maybe I’m wrong and Lewis has True Swamp all planned out. (I’d be way impressed if that were the case.) Seeing Lewis work through the implications of his world is part of the fun, and that’s something I really like about comics that I don’t see as often in prose—this willingness to expose the process behind the work. You can flip from the first page to the last and see how much better Lewis has gotten at drawing, and you can flip past the last page to the reprint of Lewis’s original first issue of True Swamp that he chose to redraw.

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[a scan comparing Lewis’s final version of the page (left) with the original (right)]

You can watch his work grow legs, crawl from the murky water, and take its first ragged breath of air, and that’s something special. How about everyone else? Do you read the “paratext” that comes with books, such as introductions and author bios? If a novel contained the rough draft of a chapter or two, would that add value?